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- In message <59E4A114B29@microlnk.ml.ee>,
- "Ott M. Aaloe" <OTT@microlnk.ml.ee> writes:
- > > I've had EXACTLY the same problem. I can use 1,2,3,4,5 or 7 bitplanes, but
- > not
- > > 6! I discovered this when trying to use the *BLIT commands. It seems that
- > > Mark (or whoever wrote the displaylibs) is still using the trick of
- > > 6 bitplanes + no HAM = EHB. It works in OCS and ECS, but not on AGA :(
- > > NOTE: This is only an educated GUESS. If anyone knows better (or how to get
- > > around this) please let us 64-colour users know :)
- >
- > I managed to display 64 colour (6 plane) pic but the palette was
- > wrong???
- > Someone in list told that his game uses 64 colour (AGA - not
- > EHB) slice and
- > it works OK. May be U can explain how U init your coplist as I think
- > there's the problem. Thanx!
-
- Well my new game is written using the display library and opens a 64 colour
- non-halfbrite screen, I think what you will find the problem may be connected
- to the fact that you have to SET the no half-brite bit ($40?). Seem to
- remember me thinking it was the other way round, then just trying it and hey!
-
- But it is perfectly possible. Easy peasy. Lemon Squeezy.
-
- Nigel Hughes, who last night spent 6 hours looking for a bug that was
- caused by not initialising a variable. Stupid, yes. Tired, yes. Grumpy,
- yes. Better not mention it, uh-huh.
-
-
- >
- > O.T.T. (ott@microlnk.ml.ee)
- >
-
-
-